Thanks for the suggestions! We'll likely do OOC posts or polls to try to organize something in the future.
As far as fail-safes go, they sound like a good idea, but with the slower pace of the game, it can be a challenge to design ways to fairly determine whether a player won't/can't follow through with a story, and then to effectively transfer plotlines to other characters without dragging the process out longer than it needs to be. That's partly why in our experiments to involve other characters in major plots (like letting Maya handle the device intended to give everyone their powers back), they've been over a shorter period of time, and a little smaller in scale than what people would probably like to see.
The three of us would like to put up a discussion post in the future in order to gauge interest in some of our current ideas, and see what kinds of things other players might like to do in the future. We'll probably put something like that up in the near future.
Thanks again for your comments! Please let us know if you have anything else to bring up or add.
Re: GAME THREAD
As far as fail-safes go, they sound like a good idea, but with the slower pace of the game, it can be a challenge to design ways to fairly determine whether a player won't/can't follow through with a story, and then to effectively transfer plotlines to other characters without dragging the process out longer than it needs to be. That's partly why in our experiments to involve other characters in major plots (like letting Maya handle the device intended to give everyone their powers back), they've been over a shorter period of time, and a little smaller in scale than what people would probably like to see.
The three of us would like to put up a discussion post in the future in order to gauge interest in some of our current ideas, and see what kinds of things other players might like to do in the future. We'll probably put something like that up in the near future.
Thanks again for your comments! Please let us know if you have anything else to bring up or add.