A little late in chiming in with my agreement here, but yeah, this addresses a lot of issues I've been having as well, especially:
but the plot is ran about 90% by NPCs and what information the characters do have, they aren't able to employ it as well as they'd like—if at all.
I'll admit, this is why the Military arc ended up being a flop for me. Most of it involved NPCs my characters had zero contact with. Things were going on, but everything was so far removed from the actual patients that it might as well have been a radio-play broadcast over the speakers occasionally.
And I feel like there has *got* to be a better way to disseminate information. I know that was brought up in earlier discussions... Patients are very cagey about sharing what they know, which means if you want to find things for your not-in-the-know characters to do, you sort of have to meta-plot your way into having them meet with the right people. I like NS events, but a lot of them seem to be very... passive. Some 'effect' happens and disrupts plans, but the medical wing event aside, there's rarely anything for people who don't know secret locations to aim for.
TL;DR - I think we need more opportunity for active plot-oriented things that might make night shifts less stagnant. Over-arching plot things are cool, but they need to be more than set-dressing done by NPC characters almost no one gets to see.
Re: GAME THREAD
but the plot is ran about 90% by NPCs and what information the characters do have, they aren't able to employ it as well as they'd like—if at all.
I'll admit, this is why the Military arc ended up being a flop for me. Most of it involved NPCs my characters had zero contact with. Things were going on, but everything was so far removed from the actual patients that it might as well have been a radio-play broadcast over the speakers occasionally.
And I feel like there has *got* to be a better way to disseminate information. I know that was brought up in earlier discussions... Patients are very cagey about sharing what they know, which means if you want to find things for your not-in-the-know characters to do, you sort of have to meta-plot your way into having them meet with the right people. I like NS events, but a lot of them seem to be very... passive. Some 'effect' happens and disrupts plans, but the medical wing event aside, there's rarely anything for people who don't know secret locations to aim for.
TL;DR - I think we need more opportunity for active plot-oriented things that might make night shifts less stagnant. Over-arching plot things are cool, but they need to be more than set-dressing done by NPC characters almost no one gets to see.