Well, for most hallways it's easy to excuse because the place is supposed to be pitch black save what you have for flashlights, and the sounds of combat should be everywhere, so pinning down a specific fight in your area isn't always going to happen...unless it's good for plot, of course. XD
Dunno, does that make sense about the antagonist-free hallways bit?
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Dunno, does that make sense about the antagonist-free hallways bit?