ext_24919 (
burningvigor.livejournal.com) wrote in
damned_lounge2009-12-16 12:02 am
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a few more doctor points.
I was just reminded that some of the new doctors don't have office numbers yet. You can just claim anything that isn't already taken, so comment here with what you're going to claim so that the other doctor players know. XD
Also, it would be good to get office descriptions for the new doctors so that they can be added to the room descriptions post. If you guys could comment here with those too, that'd be great. I'll add them onto the list when I can. :3
Also, it would be good to get office descriptions for the new doctors so that they can be added to the room descriptions post. If you guys could comment here with those too, that'd be great. I'll add them onto the list when I can. :3
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Venkman's office description is up in the info post on his journal. Here it is for ease of copy-pasta:
Venkman's office walls are painted dark brown, and there is a thin beige carpet underfoot. Venkman's desk is perpetually cluttered with papers, folders, little knick-knacks, and sometimes packages of half-eaten junk food (these are usually hidden quickly should the Head Doctor or Nurse come calling). A white lamp sits precariously near the corner of the desk. In the smaller drawers are papers of varying importance, inkblot cards, pens, pencils, cigarettes, and a small bottle of whiskey. In the larger bottom drawers are a jumble of scientific instruments, including a lie detector set and an electric shock machine.
There is a small shelf housing a loose collection of binders, folders and books behind the desk, with little gargoyle bookend statues that resemble demon dogs holding things in place. Above the shelf on the wall is a small array of Ghostbusters media coverage, including newspaper clippings, magazine covers, and advertisements, with Venkman's framed degrees in the center of the arrangement. Off to the side is a brown leather couch. Venkman's own chair is made of the same leather, and very comfortable. The patient chairs across from the desk are only partially padded and made of cheaper materials.
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Stein's office is just as bizarre in appearance as he is. The desk, the chairs, the walls, the shelves, even the books and computers are covered in stitches, made of different shades of gray and white, looking like they've been stitched together from different parts. His desk is up against one wall, a large box-monitor computer sitting atop it with an ash tray in need of emptying sitting next to it, indicating his addiction if the prevalent smell in the room didn't tip anyone off first. Papers and files are strewn about atop the desk and sticking out of the drawers, some printouts and hospital files, others covered in near indecipherable scrawl of notes and frantic writing. On the far wall are shelves of books, some medical texts, some personal research notes. A low table opposite his desk are a number of flasks, a microscope and various other lab equipment, though there's nothing in them at the moment. A few of the flasks, beakers and test tubes can be found on the shelves and his desk as well. There are only two chairs in the room: one metal framed item with a stitched-together gray cushion situated in the near half of the room, distinctly separate from anything else by a good foot or so. This one is for the patient, though it kind of resembles where one might sit while being interrogated. The other chair is a swiveling office chair on four wheels with a unique support for the back that looks like a chain. Like everything else in the room, it looks like it's been stitched together. Stein often sits on it backwards, leaning on the back rest and spinning about or moving around the room on it. On the gray, concrete floor there are two white arrows painted. One leads out from Stein's desk before turning a right angle to go down and point to the exit while another comes from the door running parallel to it but turning a right angle sooner, pointing to where the patient's chair is normally situated. Despite the normal light fixtures, a single shaded bulb also hangs from the ceiling. Any patient exploring this room at night won't have luck turning it on, but it may flicker erratically from time to time, casting momentary, eerie glows on the area. More "sensitive" visitors at night may also feel a rather oppressive aura of madness, suffocating and surrounding them, soaked into the room like the smell of cigarettes. In his desk drawer, besides the normal pens and notepads one might expect, they can find cigarettes, books of matches, a lighter, a few scalpels, hypodermic needles and some big, thick black sharpies. He doesn't appear to have a cell phone, but there's a small rectangular mirror, about the size of one's hand, in the drawer.
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Also, for description:
Dr. Weaver's office is painted in an ice-blue color, with a heavy maple desk and comfortable chair behind it, as well as two chairs opposite the desk. Otherwise, it is sparsely decorated, its most notable features the top-of-the line computer that adorns the desk and the whiteboard along one wall. The board is largely blank, though you may see some notes in the margins now and again. There are also some standard medical tools - a blood pressure cuff, an otoscope, and an opthalmoscope - along one wall.
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Inside her desk, there are pens and notepads in the top drawer. The second drawer contains a silver smartphone (not unlike a Blackberry), and...a picture - a small boy on a hospital bed. There's no name on the photo and no identifying date.
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