Yeah, I think there must be a happy medium, we just... need to work it out. Preferably without making people feel anxious or unwanted (which is what I'm afraid of a lot of this doing... I don't want people to quit the game).
A lot of it is a communications problem. And some of it might actually be things like the plotting threads where people make commitments weeks in advance, can't meet them, and then feel guilty and won't just admit to it. It's sort of a complex issue, and I don't think slapping a "post this much in this amount of time" on the problem will really fix it in a way that's good for the game.
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A lot of it is a communications problem. And some of it might actually be things like the plotting threads where people make commitments weeks in advance, can't meet them, and then feel guilty and won't just admit to it. It's sort of a complex issue, and I don't think slapping a "post this much in this amount of time" on the problem will really fix it in a way that's good for the game.