ext_40216 ([identity profile] nest.livejournal.com) wrote in [community profile] damned_lounge2011-09-28 07:59 pm
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Second Floor Sun Room Halls Alert!

WELP, looks like someone's triggered the gas in the Sun Room! Unlike other gassed rooms that are better contained, though, the gas from the Sun Room is going to waft up into the Sun Room Halls in Main Hallway 2-Center. If anyone wants to have their character run into some, please check the NS 58 Mission-Failure Consequence: Gas Event post for more information.

If you have any questions or concerns, feel free to either comment here or on the informational post. Alternatively, you can throw Court, Erin, Psyche or myself a contact.

Thank you!

- Jansen
ryuuzaki: (hmm!)

[personal profile] ryuuzaki 2011-09-29 02:13 am (UTC)(link)
Hey there! Since the Sun Room doors are also open to the hall, would this gas also waft out into Main 1-Center at all? I thought it was worth double-checking. :)

(It might also be an opportunity for someone in the Sun Room to close the doors on the way out if they want to.)

[personal profile] tightsofmight 2011-09-29 07:41 am (UTC)(link)
WHOOPS I GUESS THE BITTER BITCHSLAP FIGHT BETWEEN SCOTT AND PETER WILL END IN TEARS FOR ENTIRELY DIFFERENT REASONS.
eryn: (anthy - que?)

[personal profile] eryn 2011-09-30 08:13 pm (UTC)(link)
Question! Will the gas leaking into Main 2-Center last for the same number of rounds after exposed characters leave that area, or would it be less since it's not the main area the gas was released in?