Jansen (
jacket) wrote in
damned_lounge2012-02-10 02:40 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
HMD #5
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
PLEASE READ ALL OF THE BELOW RULES BEFORE POSTING.
1. POSTING TO THIS MEME IS COMPLETELY OPTIONAL. This means that if someone chooses not to participate, you must respect that decision and leave their characters out of any crit you post. Conversely, if you do choose to post your character(s) to the meme, you must accept all constructive input you receive. You do not have to agree with everyone's crit; however, any replies you post are expected to be courteous and respectful.
2. NO UNCONSTRUCTIVE COMMENTS. Regardless of the kind of input you're giving, be it reinforcement of something positive or calling attention to something questionable, you must ALWAYS give concrete reasons for why you feel the way you do. "Because," "due to," and "since" are examples of the kind of vocabulary you should use in your feedback. You are also, of course, expected to be courteous and respectful toward your fellow players.
3. PROHIBITED CONTENT IN COMMENTS:
• Unconstructive input, be it negative or positive
• Breaking any rules set by the original input request
• Malicious or sarcastic wording/emoting
• Threats or demands
• Falsification of facts
• Spamming
The above apply both to input givers and input receivers. Any comments containing the above will be subject to being deleted, frozen, or screened, and their posters will be subject to penalties.
IF YOU SEE ANY COMMENTS CONTAINING ANY OF THE ABOVE ISSUES, please do not reply to them and instead notify one of the Head Mods immediately.
4. IP LOGGING IS TURNED ON. However, Court, Psyche and I are the only people who will be able to see the IPs, and we will absolutely not share this information with anyone. The logging will only be used to identify rule-breakers, should the need arise.
5. PLEASE USE THE TEMPLATE BELOW FOR YOUR INPUT REQUEST. If you would like to specify certain guidelines, explain yourself, or ask for focus on a particular aspect of your playing, feel free to do so in the "other" section. Remember: if you're uncomfortable with receiving input in a public setting or if you'd like to give Anons the option of giving you input without their IP being logged, you are perfectly welcome to specify your preferences and link people to your character's personal HMD.
Name/Handle:
Character(s) Played: Character Name (
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Anon input allowed?: Y/N
Other: (optional)
---
We're fairly certain no significant problems will arise, but if they do, please e-mails us at damned.mods[at]gmail[dot]com. Alternatively, you can also PM, IM or private Plurk either Court, Psyche or myself. If you have any questions, concerns, or reports about the meme, please do not hesitate to bring them to us.
Thank you!
Re: GAME THREAD
We've actually had this concern ourselves for awhile and have tried experimenting with different ways to give players more flexibility and more power over some of the setting without compromising the structure of the game. It's a delicate balance. The initial harshness of the military's take-over was directly related to the player-organized riot the day before. Missions, and how they subsequently allow characters to have a little more influence on the setting, were supposed to be a step in that direction. Failed missions can yield a variety of consequences that players are free to opt out of if they choose, while the opportunity for characters to directly change special storylines have also come up (a specific example is the impact Scarecrow and Depth Charge had on the traitor subplot during the military arc).
Of course, some ideas we tried didn't pan out exactly how we'd hoped for a variety of reasons, while we believe other ideas we've come up with can eventually help open up other ways to world-build more later.
I will say that one issue we've had with having more character-driven plots is that sometimes players don't or can't follow through with them for whatever reason, and the storyline stagnates before it can reach its potential. But we still haven't given up on trying to carve new facets of the game for players to explore.
Something we're figuring out is a system that potentially pits other patients against each other in a way that hasn't been done before. We'd also like to finally expand the story in an outward direction in order to flesh out the world itself and open up new features of the game that are unlike anything else we currently have. Hopefully we can get some of these rolling out in the near future.
Also, I realize this doesn't solve the bulk of the issue, but I feel like it's worth noting all the same: if players want to organize things like a massive patient meeting, or distributing maps of explored territory, or trying to make a more concentrated effort to do things, they're more than welcome to do so. We'd love to try accommodating people who want to do more institute-wide things, as the smaller playerbase makes it easier to do so.
Thanks again for commenting. Please let us know if you have anything else to add or any other suggestions.
Re: GAME THREAD
Is there any chance you can contact players or maybe even do a polling post OOC with anyone who wants to do some kind of long-term plot? Furthermore, what about designing plots that could eventually be transferred to someone else—fail-safes, so to speak? Maybe build in something like that.
That's the first thing that came to mind.
Re: GAME THREAD
As far as fail-safes go, they sound like a good idea, but with the slower pace of the game, it can be a challenge to design ways to fairly determine whether a player won't/can't follow through with a story, and then to effectively transfer plotlines to other characters without dragging the process out longer than it needs to be. That's partly why in our experiments to involve other characters in major plots (like letting Maya handle the device intended to give everyone their powers back), they've been over a shorter period of time, and a little smaller in scale than what people would probably like to see.
The three of us would like to put up a discussion post in the future in order to gauge interest in some of our current ideas, and see what kinds of things other players might like to do in the future. We'll probably put something like that up in the near future.
Thanks again for your comments! Please let us know if you have anything else to bring up or add.