Jansen (
jacket) wrote in
damned_lounge2012-11-24 12:11 am
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Nightshift 67 Forced Drug Trial Participants & Instructions
Hello again, everyone! As discussed on the previous post about Drug Trials, several of your characters have the opportunity to receive either a Drug Trial sticker or a non-canon weapon of your choice (subject to mod approval).
This is a list of everyone who will be affected this NS:
Yuri Petrov -
voiceofthanatos
Gren Eckener -
stellarregions
Sangamon Taylor -
toxicspiderman
Karkat Vantas
thisisyourgod
Zero -
dividedby
Gabriel -
impudentsongbird
Ryuugamine Mikado -
ofthemotions
Ryusei Sakuta -
asteroidbelt
Nakatsukasa Tsubaki -
thecamellia
Murphy Pendleton -
stop_the_rain
If your character was selected, then the nurse will inject them with a drug that, according to the staff, will prevent them from catching whatever strange bug has been going around among the patients lately. As far as they're concerned, there is nothing fishy or unsavory about what they're doing. Of course, your character knows better...or do they? If not, they're in for a nasty surprise, ke ke ke.
Once your character has been injected with the drug, you will have several options. First, you'll be asked whether you'd like to roll for the opportunity to have some of your character's powers restored for 1 Nightshift. It would only be one ability (if they have a ton of powers), and it might need to be limited even then if it's the sort of things that could take the building down.
However, unsuccessfully rolling for powers puts the character at a 1 in 50 chance of having a fatal reaction to the drug. They will become very ill and suffer a painful death that Nightshift. Similar to the rules for coliseum deaths, they will eventually wake up in the morgue with some kind of permanent penalty (details would be discussed with the mods).
If your character doesn't get their powers back and suffers no fatal reaction, OR you choose to skip the power roll entirely, an NPC mod will randomize from the following list of side-effects:
Please note that characters would not start exhibiting their symptoms until Nightshift has officially started. In other words, regardless of what the drug is supposed to do to your character, the reaction would not manifest until dinner shift has ended.
For each character who takes a drug, NPC mods will roll 2 numbers and present the player with a choice of what they would rather have their character affected with. For example, an NPC mod could roll both options 6 and 10, and the player could choose whether to have their character 1) relive parts of a painful memory or 2) have the urge to murder someone for the rest of the nightshift.
Rx Stickers gained from this event will be placed on a patient's uniform the following shift, provided eligible players comment to the Pin Approval Post.
Weapons gained from this event will automatically appear in their possessions box at the start of the next Dinner Shift, provided eligible players discuss the details and receive approval from a mod.
Once your character is about to test one of the drugs, please leave a comment using the following template, and an NPC mod will be more than happy to randomize for you.
Subject Line: RANDOMIZE
Name/Handle: Self-explanatory.
Character: [Character name]
_username_here
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Answer yes or no.
Pin or Weapon? If you choose a weapon, please explain what kind you'd like so a mod can review your request.
If you have any questions or concerns, please put “QUESTION” in the subject line for easier visibility. Court, Claire, or myself will answer as soon as possible. Alternatively, you're free to contact us over AIM, plurk or E-mail.
Thank you very much, and enjoy! 8)
This is a list of everyone who will be affected this NS:
Yuri Petrov -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Gren Eckener -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Sangamon Taylor -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Karkat Vantas
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Zero -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Gabriel -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ryuugamine Mikado -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ryusei Sakuta -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Nakatsukasa Tsubaki -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Murphy Pendleton -
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If your character was selected, then the nurse will inject them with a drug that, according to the staff, will prevent them from catching whatever strange bug has been going around among the patients lately. As far as they're concerned, there is nothing fishy or unsavory about what they're doing. Of course, your character knows better...or do they? If not, they're in for a nasty surprise, ke ke ke.
Once your character has been injected with the drug, you will have several options. First, you'll be asked whether you'd like to roll for the opportunity to have some of your character's powers restored for 1 Nightshift. It would only be one ability (if they have a ton of powers), and it might need to be limited even then if it's the sort of things that could take the building down.
However, unsuccessfully rolling for powers puts the character at a 1 in 50 chance of having a fatal reaction to the drug. They will become very ill and suffer a painful death that Nightshift. Similar to the rules for coliseum deaths, they will eventually wake up in the morgue with some kind of permanent penalty (details would be discussed with the mods).
If your character doesn't get their powers back and suffers no fatal reaction, OR you choose to skip the power roll entirely, an NPC mod will randomize from the following list of side-effects:
1. Hallucinate monsters for a 24-hour period. They won't be constant hallucinations, but may crop up at inconvenient times. A character may only see glimpses of horrific creatures, or they might think they're about to come under an all-out attack.
2. Hear voices for a 24-hour period. It can be the voice of a family member or loved one, a crying child, or a foe from the past. They may say disparaging things, that there's no point in trying to escape, that they're too weak to do anything, etc. They might cry, wail or scream like they're in great pain or dying. Or maybe even both.
3. Zombie virus until the end of the following NS. (One part of body begins to decay, and character has the urge to munch on other characters. If character has already experienced the zombie virus in Doyleton, it returns in the same place it did before.) They can pass it onto other patients as well (their infection will also last until the end of the following NS).
4. Brainwashed for a full 24-hour period (same rules as DS 45's Real Life Event)
5. If your character touches another character ANY TIME during the next 24 hours, they will be assaulted by an emotional or memory transference of a traumatic nature. This means that they will feel something the other patient is feeling or get flashes of an upsetting memory of theirs. The severity and length of this will depend on how long the touch lasted, similar to the phantasm guidelines.
6. Relive parts of a personal traumatic memory over the course of a 24-hour period.
7. Develop an intense fear of the dark for 24 hours.
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
9. Followed by the ghost of a loved one, acquaintance or enemy for 24 hours. It won't physically trail after, but rather abruptly appear in different places throughout the day.
10. Have the urge to murder someone for the rest of the Nightshift.
11. Slowly change into an Institute monster throughout the rest of the Nightshift (details worked out with mods).
Please note that characters would not start exhibiting their symptoms until Nightshift has officially started. In other words, regardless of what the drug is supposed to do to your character, the reaction would not manifest until dinner shift has ended.
For each character who takes a drug, NPC mods will roll 2 numbers and present the player with a choice of what they would rather have their character affected with. For example, an NPC mod could roll both options 6 and 10, and the player could choose whether to have their character 1) relive parts of a painful memory or 2) have the urge to murder someone for the rest of the nightshift.
Rx Stickers gained from this event will be placed on a patient's uniform the following shift, provided eligible players comment to the Pin Approval Post.
Weapons gained from this event will automatically appear in their possessions box at the start of the next Dinner Shift, provided eligible players discuss the details and receive approval from a mod.
Once your character is about to test one of the drugs, please leave a comment using the following template, and an NPC mod will be more than happy to randomize for you.
Subject Line: RANDOMIZE
Name/Handle: Self-explanatory.
Character: [Character name]
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Answer yes or no.
Pin or Weapon? If you choose a weapon, please explain what kind you'd like so a mod can review your request.
If you have any questions or concerns, please put “QUESTION” in the subject line for easier visibility. Court, Claire, or myself will answer as soon as possible. Alternatively, you're free to contact us over AIM, plurk or E-mail.
Thank you very much, and enjoy! 8)
QUESTION
Re: QUESTION
Let me know if you have anymore questions!
Re: QUESTION
QUESTION
Re: QUESTION
no subject
RANDOMIZE!
Name/Handle: Faye
Character: Murphy
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Nope!
Pin or Weapon? WEAPON! And nothing fancy, Murphy would just like a kitchen knife.
no subject
4. Brainwashed for a full 24-hour period (same rules as DS 45's Real Life Event)
OR
11. Slowly change into an Institute monster throughout the rest of the Nightshift (details worked out with mods).
no subject
Brainwashed 'RL' Info!
Sex: M
Age: 34
D.O.B.: June 29th, 1977
Height: 6 feet
Weight: 196 lbs
Eyes: Brown
Hair: Brown
Birthplace: Boston, Massachussetts
Nationality: Irish-American
Family History: Parents died when patient was three. He was raised by his religious maternal grandmother Other grandparents deceased. No siblings or extended family on record. Father (Patrick Corbitt) was a factory worker, mother (Margaret) a homemaker. Both were killed in a car crash, no alcohol involved. Accident report ruled poor weather conditions. Grandmother (Shannon Maloney) was devoutly Catholic and traditionally Irish. Raised her grandson in a similar fashion. Strict and distant but provided a comfortable home, no abuse. Patient has barred since age 19, wife currently on antidepressants following family tragedy. 15 year old son, victim of sexual abuse that occurred 7 years ago, receiving therapy. Couple had been receiving counseling before patient's psychotic break.
Life History: Orphaned at age 3, taken in by maternal grandmother. Grew up in a predominantly Irish neighborhood, deep ties to culture instilled at an early age and reinforced through development. Due to the loss of parents at an early age, patient acted out through most of his childhood and teenage years. Vandalism, petty theft, joyriding and other minor offenses. Graduated high school with middle marks, no college education. Married at age nineteen to high school sweetheart, fathered one child. Worked as mechanic, owned own repair shop until two years ago. Son was abducted and subject of abuse at age 8, patient's home life has been struggling since.
Medical History: Patient has pronounced scar on face, result of a childhood injury on a playground. Patient has suffered from depression (undiagnosed) most of his life, and an underlying cause which has led to violent paranoid delusions. His mental state began to slip at his son's abduction. Though all family members have been receiving varying forms of therapy and counseling, patient was not able to make any progress on an out-patient basis. As the perpetrator has yet to be identified or apprehended, a lack of closure has led the patient to fixate on the event rather than move beyond it. Patient became convinced a former neighbor (Philip North) with whom he had bad blood took his son, despite no evidence to that effect. Upon seeing the victim of his delusions, patient suffered a complete break with reality. He became convinced that his son had been killed, and this man was responsible. Patient attacked North in a YMCA locker room with a baseball bat, beating him severely.
Current Status: Patient has remained docile and stable, with no noticeable change in either direction. While showing no indication he understands his delusions are indeed delusions, he does not contradict staff nor insist they are truth either. Outlook is hopeful.
Working Diagnosis: Patient appears to be suffering from Persecutory Delusional Disorder, triggered by trauma.
Re: Brainwashed 'RL' Info!
RANDOMIZE
Character: Zero
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Yes~
Pin or Weapon? Is it possible for him to get some kind of average, non-fancy, decently-sized sword? If not, then I'll just go with a pin for him. /o/
Re: RANDOMIZE
3. Zombie virus until the end of the following NS. (One part of body begins to decay, and character has the urge to munch on other characters. If character has already experienced the zombie virus in Doyleton, it returns in the same place it did before.) They can pass it onto other patients as well (their infection will also last until the end of the following NS).
OR
9. Followed by the ghost of a loved one, acquaintance or enemy for 24 hours. It won't physically trail after, but rather abruptly appear in different places throughout the day.
Re: RANDOMIZE
RANDOMIZE
Character: Ryusei Sakuta
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: No.
Pin or Weapon? Pin!
Re: RANDOMIZE
4. Brainwashed for a full 24-hour period (same rules as 45's Real Life Event.)
OR
9. Followed by the ghost of a loved one, acquaintance or enemy for 24 hours. It won't physically trail after, but rather abruptly appear in different places throughout the day.
Re: RANDOMIZE
RANDOMIZE
Character: Yuri Petrov
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Yes, yes, yes
Pin or Weapon? Weapon. If possible, can he get a crossbow with 5-10 arrows? If not then just a medium sized knife will do.
Also don't give him side effect number 9 because that's just redundant for him lol
Re: RANDOMIZE
6. Relive parts of a personal traumatic memory over the course of a 24-hour period.
OR
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
Re: RANDOMIZE
Re: RANDOMIZE
RANDOMIZE
Character: Mikado
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: No.
Pin or Weapon? Pin sticker!
Re: RANDOMIZE
7. Develop an intense fear of the dark for 24 hours.
OR
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
Re: RANDOMIZE
For the latter, does constantly mean literally everything that's said, or just randomly within each thread?
Re: RANDOMIZE
Re: RANDOMIZE
Re: RANDOMIZE
Re: RANDOMIZE
RANDOMISE
Character: Gabriel
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: No.
Pin or Weapon? Pin sticker!
Re: RANDOMISE
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
OR
11. Slowly change into an Institute monster throughout the rest of the Nightshift (details worked out with mods).
no subject
no subject
no subject
Maybe the fact he can shapechange will help him hold it off. Or maybe the fact he can 'borrow' others' emotions. Or maybe just the fact that he's got experience with how it feels to turn into a 'demon'. Maybe a combination of all three! If you guys feel it's not viable, that's fine; I'll just go with option 8 and carry on with the plans I have; mostly I was just wondering to see how broad my possibilities were.
no subject
no subject
So never mind! I'll go with option A, and maybe have another chance for something similar down the road. Cheers!
no subject
RANDOMIZE
Character: Tsubaki (
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: Nope!
Pin or Weapon? Pin, please. :3
Re: RANDOMIZE
5. If your character touches another character ANY TIME during the next 24 hours, they will be assaulted by an emotional or memory transference of a traumatic nature. This means that they will feel something the other patient is feeling or get flashes of an upsetting memory of theirs. The severity and length of this will depend on how long the touch lasted, similar to the phantasm guidelines.
OR
11. Slowly change into an Institute monster throughout the rest of the Nightshift (details worked out with mods).
no subject
RANDOMIZE
Character: Karkat
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: no
Pin or Weapon? weapon: Regisickle
no subject
2. Hear voices for a 24-hour period. It can be the voice of a family member or loved one, a crying child, or a foe from the past. They may say disparaging things, that there's no point in trying to escape, that they're too weak to do anything, etc. They might cry, wail or scream like they're in great pain or dying. Or maybe even both.
OR
5. If your character touches another character ANY TIME during the next 24 hours, they will be assaulted by an emotional or memory transference of a traumatic nature. This means that they will feel something the other patient is feeling or get flashes of an upsetting memory of theirs. The severity and length of this will depend on how long the touch lasted, similar to the phantasm guidelines.
no subject
RANDOMIZE
Character: Gren Eckener
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: No.
Pin or Weapon? Pin.
no subject
7. Develop an intense fear of the dark for 24 hours.
OR
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
no subject
RANDOMIZE
Character: Sangamon Taylor
Thread: Day 67: Dinner
Do You Want to Try for a Returning Power Roll/Death Roll?: No
Pin or Weapon? Pin.
Re: RANDOMIZE
1. Hallucinate monsters for a 24-hour period. They won't be constant hallucinations, but may crop up at inconvenient times. A character may only see glimpses of horrific creatures, or they might think they're about to come under an all-out attack.
OR
10. Have the urge to murder someone for the rest of the Nightshift.
Re: RANDOMIZE