ext_24919 ([identity profile] burningvigor.livejournal.com) wrote in [community profile] damned_lounge2011-09-26 07:14 pm
Entry tags:

Activity Check Discussion Post + Contact List Update

Hello, everyone!

While the game has been trucking along pretty nicely (I hope the military arc has been enjoyable for most of you!), recently there's been a lot of talk about people's waning activity. I do think that Damned is a place where you can afford to be slow at times, where you don't have to post to every shift -- this isn't meant to discourage people who aren't lightning taggers like some of us. It's already been mentioned a number of times, but there's little I can do as a mod to make people post faster, and yet there are a few changes that can be made to possibly work through this problem. I definitely want to encourage people to put their all into the game when possible and to play out some awesome plots, so here goes.

This issue was brought up over on the suggestions post, so this is mainly just meant to be a continuation of that. It was mentioned there that this is something that should be talked about by the game as a whole, and so this post is basically an open forum for people to give their thoughts and talk things out. Whether you're one of the people who's frustrated or someone who is on the slow side and looking to explain your side of things, feel free to reply and comment around!

The two solutions which have been brought up are as follows:

a) changing the requirements for the activity check
b) adding a "Posting Speed" section to the plot post form

The second option there would mainly be a way for people to know from the start what to expect from potential thread partners. It's not much of a change, but it would allow an open line of communication to be present from the start.

Changing the Activity Check requirements is something that is going to require some more thought, and so I'd like to start by polling you all on if you think it's something that needs to be revised.

[Poll #1781912]

So go ahead and fill that out, reply here with your thoughts, and we'll see what we can do about this! I'm sorry there's not more I can do, but hopefully this is a step in the right direction.

Additionally, some changes have been made to the Contact List in order to make communication easier for everyone. There's been a spot added for people to list their plurk names if they wish. It's in no way required, but if you are open to people contacting you/conversing with you through plurk then please feel free to list it. More importantly, a Preferred Method of Contact section has been added so that other players can know how you would like to be contacted. I'd like to ask for everyone to respond to the contact list with their response to that section if possible! Thanks a lot for reading all this, and have a nice night, everyone.

[identity profile] believein0.livejournal.com 2011-09-27 10:23 pm (UTC)(link)
I'm heartened to see people say that tags don't have to be perfect or terribly long all the time; I only hope that actually turns out to be true.

First of all, you can rest assured that it's true on my end! I already put down my thoughts on this topic elsewhere (http://damned-lounge.livejournal.com/2581638.html?thread=40032390#t40032390), but to be brief, I certainly don't care about tag length nor do I expect anybody's posts to be The Best Tag Ever, even if there's a delay between my tag and theirs. (And your tags have all been lovely, by the way, I'm really enjoying the thread we're having! :] )

...your other concern is exactly why I stay as far away from anoncomms and 'secret' comms as possible. :/ But yeah, I'm also thankful the issue was brought here. Now we're all discussing these problems together and working out solutions as a community, and I'm feeling like everybody's coming together and being open now.

[identity profile] scientist-skye.livejournal.com 2011-09-27 10:33 pm (UTC)(link)
Thanks! I've really enjoyed our thread, too. ♥ Ema has SO MUCH she wants to share with Zero when they're not wandering around in the dark in search of something to defend themselves with.

Back on task: reading your post, I can definitely relate to the grammar thing. I tend to worry about my grammar to death. ^^() But again, I'm glad that people are being very open about the fact that fun > perfection. I don't expect literary masterpieces when people tag me; I expect something I can tag back and have fun with. I just have to remind myself that most people feel the same way that I do.

And I agree. There have been points of tension in the discussion, but I feel a lot better about playing here than I did a few days ago when the subject first came up. Having an open, frank conversation (while still respecting what other people are saying) is vastly preferable to reading some anons sniping at tagging behavior through an outlet that isn't directly tied to the game.

[identity profile] believein0.livejournal.com 2011-09-28 03:59 am (UTC)(link)
Clearly a DS meeting needs to happen sometime for them. Or at least a bulletin board chat. XD

I just have to remind myself that most people feel the same way that I do.

Exactly. While that's sometimes hard for me (being a perfectionist by nature), it's a big relief to hear so many positive comments here. That said, I'm sorry you ever felt like dropping because of the negative comments from the anoncomm. :[ No one needs to be feeling ostracized for any reason here.

[identity profile] scientist-skye.livejournal.com 2011-09-28 04:04 am (UTC)(link)
Oh yeah, totally. She might post something for him on the bulletin board, although it'd be vague because the board is monitored. :)

Now I just need to play Mega Man so I know where Zero's coming from. XD

Yeah, seriously. It's easy to forget all of the love that exists here when you're only going off anoncomm. <3 I wouldn't say I felt ostracized, exactly, just a bit out of the loop. And that was as much me not getting myself involved as anything else--something I'm resolved to fix now. In a weird way, all of this did me a great service. It brought me back into the fold.