All right, everyone! Here's a list of everyone who will be participating in tonight's Drug Trial!
Nigredo
Damon Salvatore
England
Tolten
Ushiromiya Battler
Kratos Aurion
Erika Furudo
L
Claude C. Kenni
Taura
Alaric Saltzman
Firo Prochainezo
Rita Mordio
Wichita
Snow Villiers
Since the number of volunteers didn't exceed the number of characters who participated in last nightshift's Drug Trial, we decided to give a slot to each player who signed up! We hope everyone enjoys it. 8D
Now, if you're involved in tonight's Drug Trial, please read the following information!
In addition to suffering from a randomized effect, those injected with the drug will find that they have access to new information. As soon as Nighshift begins, they will suddenly know that the military is using a small, strong device to keep everyone's powers weakened. (If you'd rather your character not know this for some reason, however, you're welcome to opt out!)
ETA: Some quick clarification about how this will go down. Each injection will be administered the moment characters reach their respective rooms. Soldiers will hold patients in place while a nurse gives the injection. They will tell patients that they're participating in the drug trial, and they'll be rewarded for their trouble later. If necessary, soldiers will also restrain the character's roommate in order to prevent any sort of interference. They're professionally trained in combat and outnumber the patients, so the odds of an actual fight breaking out are pretty slim. NPC involvement shouldn't be needed, but if you have any questions or in doubt, please ask here!
Aside from that stuff, everything else about this Drug Trial is the same. You have several randomization options. First, you'll be asked whether you'd like to roll for the opportunity to have your character's powers restored under the same guidelines used for the Parasite Event. If you decide to roll for this, there will be a 1 in 15 chance of succeeding.
However, unsuccessfully rolling for powers puts the character at a 1 in 50 chance of having a fatal reaction to the drug. They will become very ill and suffer a painful death that Nightshift. Similar to the rules of the coliseum death, they will eventually wake up in the morgue with a piece of their memory missing (details would be discussed with the mods).
Those who wish to bypass the power roll, but would like to put their character at risk of dying, will have a 1 in 65 chance of rolling a fatal reaction.
If your character doesn't get their powers back and suffers no fatal reaction, OR you choose to skip the power/death rolls entirely, an NPC mod will randomize from the following list of side-effects:
For each character who takes a drug, NPC mods will roll 2 numbers and present the player with a choice of what they would rather have their character affected with. For example, an NPC mod could roll both options 6 and 10, and the player could choose whether to have their character 1) relive parts of a painful memory or 2) have the urge to murder someone for the rest of the nightshift.
Pins gained from this event will be placed on a patient's uniform the following shift, provided eligible players comment to the Pin Approval Post.
Weapons gained from this event will automatically appear in their possessions box at the start of the next Dinner Shift, provided eligible players discuss the details and receive approval from a mod.
Once your character is about to test one of the drugs, please leave a comment using the following template, and an NPC mod will be more than happy to randomize for you.
Subject Line: RANDOMIZE
Name/Handle: Self-explanatory.
Character: [Character name]
_username_here
Thread: Day 58: Evening
Do You Want to Try for a Returning Power Roll/Death Roll?: Answer yes or no; please specify if you only want to try for a Death Roll.
Pin or Weapon? If you choose a weapon, please explain what kind you'd like so a mod can review your request.
If you have any questions or concerns, please put “QUESTION” in the subject line for easier visibility. Court, Erin, Psyche or myself will answer as soon as possible. Alternatively, you're free to contact us over AIM, PM, Plurk or E-mail.
Thank you very much!
Nigredo
Damon Salvatore
England
Tolten
Ushiromiya Battler
Kratos Aurion
Erika Furudo
L
Claude C. Kenni
Taura
Alaric Saltzman
Firo Prochainezo
Rita Mordio
Wichita
Snow Villiers
Since the number of volunteers didn't exceed the number of characters who participated in last nightshift's Drug Trial, we decided to give a slot to each player who signed up! We hope everyone enjoys it. 8D
Now, if you're involved in tonight's Drug Trial, please read the following information!
In addition to suffering from a randomized effect, those injected with the drug will find that they have access to new information. As soon as Nighshift begins, they will suddenly know that the military is using a small, strong device to keep everyone's powers weakened. (If you'd rather your character not know this for some reason, however, you're welcome to opt out!)
ETA: Some quick clarification about how this will go down. Each injection will be administered the moment characters reach their respective rooms. Soldiers will hold patients in place while a nurse gives the injection. They will tell patients that they're participating in the drug trial, and they'll be rewarded for their trouble later. If necessary, soldiers will also restrain the character's roommate in order to prevent any sort of interference. They're professionally trained in combat and outnumber the patients, so the odds of an actual fight breaking out are pretty slim. NPC involvement shouldn't be needed, but if you have any questions or in doubt, please ask here!
Aside from that stuff, everything else about this Drug Trial is the same. You have several randomization options. First, you'll be asked whether you'd like to roll for the opportunity to have your character's powers restored under the same guidelines used for the Parasite Event. If you decide to roll for this, there will be a 1 in 15 chance of succeeding.
However, unsuccessfully rolling for powers puts the character at a 1 in 50 chance of having a fatal reaction to the drug. They will become very ill and suffer a painful death that Nightshift. Similar to the rules of the coliseum death, they will eventually wake up in the morgue with a piece of their memory missing (details would be discussed with the mods).
Those who wish to bypass the power roll, but would like to put their character at risk of dying, will have a 1 in 65 chance of rolling a fatal reaction.
If your character doesn't get their powers back and suffers no fatal reaction, OR you choose to skip the power/death rolls entirely, an NPC mod will randomize from the following list of side-effects:
1. Hallucinate monsters for a 24-hour period. They won't be constant hallucinations, but may crop up at inconvenient times. A character may only see glimpses of horrific creatures, or they might think they're about to come under an all-out attack.
2. Hear voices for a 24-hour period. It can be the voice of a family member or loved one, a crying child, or a foe from the past. They may say disparaging things, that there's no point in trying to escape, that they're too weak to do anything, etc. They might cry, wail or scream like they're in great pain or dying. Or maybe even both.
3. Zombie virus until the end of the following NS. (One part of body begins to decay, and character has the urge to munch on other characters. If character has already experienced the zombie virus in Doyleton, it returns in the same place it did before.) They can pass it onto other patients as well (their infection will also last until the end of the following NS).
4. Brainwashed for a full 24-hour period (same rules as DS 45's Real Life Event)
5. Experience brief flash of intense pain/pleasure/hatred/sadness (also determined by a roll) from physical contact with another person for 24 hours.
6. Relive parts of a traumatic memory over the course of a 24-hour period.
7. Develop an intense fear of the dark for 24 hours.
8. Constantly hear threadmates say ominous or threatening things for a 24-hour period, even though they may be saying something completely innocuous.
9. Followed by the ghost of a loved one, acquaintance or enemy for 24 hours. It won't physically trail after, but rather abruptly appear in different places throughout the day.
10. Have the urge to murder someone for the rest of the Nightshift.
11. Slowly change into an Institute monster throughout the rest of the Nightshift (details worked out with mods).
For each character who takes a drug, NPC mods will roll 2 numbers and present the player with a choice of what they would rather have their character affected with. For example, an NPC mod could roll both options 6 and 10, and the player could choose whether to have their character 1) relive parts of a painful memory or 2) have the urge to murder someone for the rest of the nightshift.
Pins gained from this event will be placed on a patient's uniform the following shift, provided eligible players comment to the Pin Approval Post.
Weapons gained from this event will automatically appear in their possessions box at the start of the next Dinner Shift, provided eligible players discuss the details and receive approval from a mod.
Once your character is about to test one of the drugs, please leave a comment using the following template, and an NPC mod will be more than happy to randomize for you.
Subject Line: RANDOMIZE
Name/Handle: Self-explanatory.
Character: [Character name]
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Thread: Day 58: Evening
Do You Want to Try for a Returning Power Roll/Death Roll?: Answer yes or no; please specify if you only want to try for a Death Roll.
Pin or Weapon? If you choose a weapon, please explain what kind you'd like so a mod can review your request.
If you have any questions or concerns, please put “QUESTION” in the subject line for easier visibility. Court, Erin, Psyche or myself will answer as soon as possible. Alternatively, you're free to contact us over AIM, PM, Plurk or E-mail.
Thank you very much!
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