The Supreme Court
19 June 2012 @ 08:05 pm
Request your monsters here!


IMPORTANT NOTE: There will be new sections added to the form for the purposes of the military arc (and beyond that, possibly, if we keep the pin system). Make sure to read carefully when putting in a request.



Example:
Characters: Nagasawa Shiina, Sonia Hedgehog
Location: Staff Research/Medical Reference Library [link here]
Would you like to try for a monster pin?: (Answer yes or no.)
If yes, list what pins each character already has and what weapons/equipment each has:

Now, for how NPC monster modding works! Basically, the maps has been divided up into sections and coded (first floor here, second floor here). Each NPC mod is in charge of a particular section.

That means that when you make a request, you'll pretty much know which NPC mod will be taking care of it. The NPC mods can track this post and keep an eye out for when there are any requests that are in their area and then get to it. (Also, this way if there's a delay in getting your request filled, you know who you can contact about it.) Of course, a NPC mod could always ask one of the others to pinch hit for them if they're busy, on hiatus, etc.

Each NPC mod will reply here with a comment with THEIR NAME in the subject line, and then people will respond directly to that comment when they need a monster. In other words, if I wanted to be attacked by a monster in the Courtyard, I would reply to Tiassa's comment with the request. We think NPC mods might be able to keep track of when they're needed easier that way. In the event that you need an NPC mod in an unassigned area (outside the institute, the basement, etc.), there will be a specific thread for those places that you can respond to (and any mod will be able to pick those requests up).

There will be a three-day waiting period for NPC mod requests. In other words, if you wait three days and still don't get a monster, then you can feel guilt-free about contacting the NPC mod and asking them about it. At that point, the NPC mod must decide if they are going to do it. If they are unable, it's their responsibility to find another NPC mod to handle the request for them.

This should also make it easier for the NPC mods to watch their area and send out random attacks, so stay sharp! 8)

The area assignments can be seen here, or if this is easier:

First Floor
Green - Court
Yellow - Claire
Light Blue - Eryn
Purple - Jansen
Pink - Court
Dark Blue - Jansen

Second Floor
Pink - Sarah
Teal - Claire
Tan - Kristyn
Orange - Psyche
Green - Pazu
Blue - Pazu

As for the outside areas and the basement, those requests can still be handled by any of us! And that's about all! Hope this makes this process a little more efficient.
 
 
The Supreme Court
19 June 2012 @ 08:09 pm
This is where you comment with any alerts that other players should be aware of. Your character knocks down a certain door? Comment here so that there isn't confusion with people trying to open doors that have already been taken care of. Your character raids a supply closet? Note here what was taken so that anyone else heading that way knows what they have left to choose from. Part of the building gets blown up? You better let us know!

Also, if something particularly noteworthy is going on a specific room, feel free to mention it as well. Let's say your character is in the middle of torturing another character in the 2nd floor kitchen. It would be a little weird for a group to bypass that while looking for supplies, so... yes! This is just a simple way for us all to stay informed about the out of the ordinary things that might be going on during any given night.

Basically, just respond here with the appropriate location in the subject line (if applicable, since that's not as easy to do when it's a lock-breaking), and... yes!

Thanks, and enjoy this nightshift!
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The Supreme Court
19 June 2012 @ 09:43 pm
Hey, everyone!

Perodically, we like to make Lounge posts detailing some of the things we've done in Damned, what we plan to do, and any issues we'd like to discuss with all of you. Well, this is another one of those posts, so if you could all take the time to read this over and offer your feedback, that would be greatly appreciated. (As a note, Jansen gets credit for writing the first half of this; I wrote the second half.)

As most of you are aware, the next phase of the Monster Plot kicks off this Nightshift, when some of the infected characters will transform into monsters. These transformations will gradually continue over the course of the next several Nightshifts, and the outcome of these patients' fates will largely be determiend by the players themselves. We want to remind people that there are ways to cure those infected with the monster plague, but it is also possible for people to be killed during the course of the plot.

When designing the structure of this plot, we took the game crit from the last HMD meme in mind. We intended to create an arc that's influenced by players and characters alike, and we hope it comes across in the final result.

On that note, shortly we'll be notifying players who've been selected to have their characters act as "traitors" over the next several days. How they choose to go about this will be largely left up to them, but the aim is clear: their goal will be to stir up as much fear and anxiety as they can, and the only way they will be rewarded is if patients die during this arc.

With this setup, we aimed to create a plot people could take part in regardless of whether their character is showing symptoms or not. On the other hand, players who aren't interested in any of it don't have to get too involved in the current plot if they don't want to.

Aside from the Monster Plot stuff, though, we've also given a lot of thought to new features for the game. While we can't give away too many details at the moment, we thought it was a good idea to go ahead and announce that, depending on how this plot pans out (which is largely determined by you guys!), we'll be revealing a new area in the near future. This completely optional area will be unlike anything else we've had in the game so far: a post-apocolyptic city that falls outside of the institute's direct influence. There, patients will be able to watch a proper sunrise for the first time since their arrival at Landel's. They will also be able to find ways to make themselves useful to the Rebel cause if they'd like. On the other hand, life in the city will be a lot less comfortable than in Landel's, and there will be some incentives for certain people to go back and forth between the two places.

This new area will also open up another optional method of communication to patients. Whenever someone comes across the city's remnants, there will be an opportuniy for them to collect a few new radio devices. These radios will function the same way that "networks" do in a lot of other games, in that it's possible to communicate both to a broader group of people, or to individual radios. Characters who are given these devices will be encouraged to bring them back to their fellow patients who are still back at the Institute. In simpler terms, we intend for [community profile] damned_radios to do for Nightshift what [community profile] damned_bulletin does for Dayshift. Such a feature will hopefully make it easier for characters to network and organize at night, while also opening up a broader range of plotting opportunities.

Obviously, we'll explain more about the logistics behind these features when we officially launch them. But we thought we'd go ahead and fill you guys in a little bit so you know what's up, and so you'll have the opportunity to share any ideas or insights you might have about these features. We hope you're as stoked for them as we are!

Now, while we think a lot of this is pretty exciting stuff and are very interested in seeing where people go with it, as mods we understand that as of late the game has been steadily shrinking and posting speed has also declined. Seeing how the game is almost six years old now, we do think it's understandable, and we're very thankful to those of you who have stuck around for most or all of that time. We really appreciate that dedication.

On the other hand, we understand that Damned can't continue forever, and as mods we believe that it would make the most sense to have the game end concretely and on a high note rather than petering off into inactivity. Seeing how I personally have been working on the game from the beginning, I don't want to see Damned finish up in such a way.

For that reason, we've started considering possible ways to tie up the game by using the city plot and the radio system, along with opening up the third floor for some sort of final confrontation. We don't have any specific details worked out yet, because we first wanted to see how everyone felt about it as a playerbase first. We want to be realistic about this without forcing anyone into anything.

If we do decide to start moving into an end-game plot, chances are that it would last as long as into the middle of next year, possibly, but it would be much more focused and we'd be aiming to put a cut-off on applications come November. That way whoever wanted to participate would be able to commit by then, and at that point we'd be able to put together something more personal and charater-focused, hopefully.

So yes, those were the ideas we've been tossing around amongst ourselves. Please feel free to discuss this in any way, and we'll have a screened post up as well if you'd rather address something to us mods privately. While it's hard for us to have to talk about ending the game so realistically, we want to treat Damned with the most care that we can. Thanks for reading all of this. ♥
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ramona v. flowers
19 June 2012 @ 11:06 pm
 
Heeeeeey.

This is no surprise given my half-hearted playing for months, but I'm out for good. I've loved Damned a lot and I love this character but I can't muster up the motivation and attention this game deserves. I'm sorry for that.

Thanks for having me and being patient with me for as long as you have.
 
 
ψυχή
19 June 2012 @ 11:31 pm
Hey, guys.

As those of you on Plurk have probably noticed, I've been preoccupied with offline affairs in the past few weeks. This has escalated to the point where they are hampering my duties as a mod and my RP activity, and sadly, I don't believe life will get any less busy for me in the upcoming months. As a result, I've decided to step down from my roles as Head Mod and NPC Mod.

I would like to apologize to my fellow mods and players for the delays on my part, but I also want everyone to know that I thoroughly enjoyed helping out in an administrative position. I've learned quite a bit from the challenging experience, and I am very grateful to Court and Erin for giving me the opportunity as well as Jansen for being my partner-in-crime in formulating the military arc and its aftermath.

In my place, Claire ([personal profile] slan) will assume the position as Head Mod alongside Court and Jansen. She has been a wonderful help to us so far and should be more than excellent in the position. Give her all the support you can, guys!

As a reassurance, I will still be around with Nigredo and Tear; this is definitely not a good-bye.

Thank you, everyone, for your support and patience over the past year. Please continue to make Damned a great place to be in!

- Psyche
 
 
Eugene Fitzherbert (Flynn Rider)
19 June 2012 @ 11:42 pm
I should have announced this days ago, but: on top of being up to my ears in school work, I'm get to go melt in Florida for a few days starting this Thursday. I will be very slow for the next week, and will be on slower-than-normal posting through the end of the month. I have a lot going on.
 
 
Jansen
19 June 2012 @ 11:46 pm
This is a screened discussion post in response to the General Damned Status Post/Discussion posted by Court. Since we've received concerns from players who are uncomfortable with voicing their opinions about issues in public, we decided to set this up as a more private mode of feedback for those who wish to use it.

Naturally, you're welcome to respond to the original post if you'd like to discuss things publicly with other players. Using this post is completely optional, and better suited for those who are uncomfortable with posting a public comment for whatever reason.

If you have any questions or concerns, please feel free to contact us, or leave a comment here.

Thanks!
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